Project SMF v0.1.5


SMF v0.1.5 Features

  • Menu and Game Scene
  • On-Screen Controls
  • Online Multiplayer
  • Platform System
  • Fighting System
  • 1 Sample Character
  • A - Move Left
  • D - Move Right
  • Space - Jump
  • H - Attack, press consecutively to Combo

What's new

  • Authentication Service - Players are now automatically logged in as Guest. Other Login Providers like Google, Facebook, etc will be supported in the future.
  • Cloud Save Service - Data is now automatically saved in the Cloud. Whenever you change your Player Name, Region or Team, your choices will be restored when you reopen the game.
  • Remote Config Service - Properties in the game is now controlled remotely. For example, if you're using an Old Game Version, the Game will prompt you to Download the Latest Version.
  • Increased Attack Raycast Radius to prevent small gaps between the Character and the Attack Range to trigger when it should be recorded as dealing damage.
  • Fixed FPS Counter not displaying properly
  • Fixed Color Indicators. All Players on the Same Team as you will now properly show Green Health Bar, All Opposing Players shows Red Health Bar
  • Fixed Simulation Config Bug. Previously allowed only 2 Players when it's supposed to allow up to 8 Players in a Session.
  • Fixed Duplicate/Mirror Characters. Characters will now despawn when Disconnected. Note: This is a temporary fix. Future plan is to temporarily replace the control from the player to a bot. When the player reconnects, they will regain control of their Character.

Files

SMF v0.1.5.zip 103 MB
79 days ago

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