Project SMF v0.1.5
Project SMF » Devlog
SMF v0.1.5 Features
- Menu and Game Scene
- On-Screen Controls
- Online Multiplayer
- Platform System
- Fighting System
- 1 Sample Character
- A - Move Left
- D - Move Right
- Space - Jump
- H - Attack, press consecutively to Combo
What's new
- Authentication Service - Players are now automatically logged in as Guest. Other Login Providers like Google, Facebook, etc will be supported in the future.
- Cloud Save Service - Data is now automatically saved in the Cloud. Whenever you change your Player Name, Region or Team, your choices will be restored when you reopen the game.
- Remote Config Service - Properties in the game is now controlled remotely. For example, if you're using an Old Game Version, the Game will prompt you to Download the Latest Version.
- Increased Attack Raycast Radius to prevent small gaps between the Character and the Attack Range to trigger when it should be recorded as dealing damage.
- Fixed FPS Counter not displaying properly
- Fixed Color Indicators. All Players on the Same Team as you will now properly show Green Health Bar, All Opposing Players shows Red Health Bar
- Fixed Simulation Config Bug. Previously allowed only 2 Players when it's supposed to allow up to 8 Players in a Session.
- Fixed Duplicate/Mirror Characters. Characters will now despawn when Disconnected. Note: This is a temporary fix. Future plan is to temporarily replace the control from the player to a bot. When the player reconnects, they will regain control of their Character.
Files
SMF v0.1.5.zip 103 MB
Aug 19, 2024
Get Project SMF
Project SMF
Multiplayer Online Platformer Fighting Arena Game
More posts
- Project SMF v0.2.0Aug 30, 2024
- Project SMF v0.1.6Aug 22, 2024
- Project SMF v0.1.4Aug 15, 2024
- Project SMF v0.1.3 is Live!Aug 13, 2024
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